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C/C++ Source or Header  |  2000-09-28  |  869 b   |  37 lines  |  [TEXT/CWIE]

  1. /*  BoxPaint_Support.h
  2.                                                                             
  3.     Quickdraw 3D sample code
  4.     
  5.     This file contains utility routines for QuickDraw 3d sample code. This
  6.     app shows how to apply a texture shader to an object.  Bear in mind
  7.     that any object that you wish to texture map needs to have UV parameters
  8.     applied.
  9.                                                                             
  10.     Nick Thompson
  11.     (c)1994-96 Apple computer Inc., All Rights Reserved                                
  12.  
  13. */
  14.  
  15. #ifndef _BOXPAINTSUPPORT_H_
  16. #define _BOXPAINTSUPPORT_H_
  17.  
  18. #include    "BoxMooV_document.h"
  19.  
  20. /*  Macintosh System Stuff */
  21. #include <Windows.h>
  22.  
  23. /*  QuickDraw 3D stuff */
  24. #include "QD3D.h"
  25. #include "QD3DErrors.h"
  26. #include "QD3DView.h"
  27.  
  28. /* --------------------------------------------------------------------------------------- */
  29.  
  30. TQ3GroupObject         MyNewModel(void) ;
  31. TQ3ViewObject         MyNewView(WindowPtr theWindow) ;
  32.  
  33.  
  34. TQ3Point3D AdjustCamera(DocumentPtr theDocument) ;
  35.  
  36. #endif
  37.